![]() In addition to his creativity, Einar has strong skills in CG lighting and rendering, Image Processing programming, and RenderMan development. He served as the Director and Creative Group Head for the series. A graduate of Istituto Europeo di Design in Milano, Italy, Einar spent eight years working on various commercials and feature film VFX across Europe and Central Asia.In 2012, exploring new creative horizons, Einar took part in developing the high-end kids’ animation TV series ‘Tellur Aliens’. Tom has also taught materials / shading, lighting and visual fx at VanArts College.Įinar Gabbassov is a technical artist and creative director. There he worked on AAA video game titles at Electronic Arts before jumping ship to film, working in animation at Vanguard Animation, Rainmaker Entertainment, Pixar Canada, and more recently live action films at Image Engine, all in various roles as graphics programmer, texture artist, and everything in between. Starting out in Toronto at ATI (now AMD) and learning the ins and outs of graphics cards, he then moved on to explore his creative side in Vancouver. With concurrent degrees in Computer Science and Visual Arts from Western University, Tom Sirdevan has appropriately made his professional career one of telling computers how to present pixels. Currently his passion is finding shading solutions that reproduce real-world materiality accurately, efficiently, and easily. His career spans over 20 years of creating images for architecture, urban planning, medical research, film, and television. He has diplomas and degrees from the Banff School of Fine Arts, University of Waterloo School of Architecture, and the Bell Center for Creative Communications. With experience primarily in look development, Richard believes that achieving a great image begins with a great shader. He resides in Vancouver, Canada.įounder of 9to3animation, Ernst's company collaborates with us on our latest Stylized Non Photoreal Rendering projects. Recently co-founding, Christos develops procedural solutions to shading and lighting, currently experimenting with Non Photoreal Shading (NPR). With Lollipop Shaders, Christos oversees and is the shading architect for feature film projects including Sausage Party, Michael Jackson Slave to the Rhythm, and work with Sony on Mitchell's vs Machines. He continued his career by designing and developing shading software for Walt Disney's "The Wild" feature film, followed by shading and lighting for Superman Returns, Spider-Man 3, Beowulf, Christmas Carol, Mars Needs Moms, Life of Pi (which won the 2013 Oscar for Best Visual Effects) feature films. How can we help you?Ĭheck out our Frequently Asked Questions (FAQ) to find out more about what we do and how we work with clients.Ĭhristos Obretenov, CEO and Shader ArchitectĮducated at Simon Fraser University with a BSc in Computing Science specializing in Computer Graphics, Christos Obretenov started contributing to the Animation and Film industry at Mainframe Entertainment in conjuction with Simon Fraser University. Founding Lollipop Shaders in 2010, we have been providing custom software plugins for clients around the world, as well as consulting, software development, and training. We saw a real need globally for production-ready shading software for films, television, and any high end 3d rendering solutions to individual customers as well as studios who don't have the resources for an in-house research & development team. Also from our experience, we saw that advanced tools and workflows were not available to customers outside these big-budget studios, customers that didn't necessarily have the budget for an in-house research & development department. Having contributed to many animated feature films and visual effects movies internationally for the past decade, we saw the wheel was constantly being re-invented at many big-budget production studios.
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